Presented by Mark Blevis, Electric Sky and Canadian Podcast Buffet.
The workshop's popular enough to push us into an overflow room. That means we can't interact with the presenter, but we do have wired connections and power! Mark is using Cubase on the Mac. Starts off talking about the ancient old days of tape editing, then transitions to digital editing.
First up, the clean cut, doing simple editing of clips with little background noise.
Second, editing clips from a coffee ship with heavy background news and some uhms. Talking about using crossfade to edit clips with busy ambiant backgrounds. Audacity can't do crossfades built in, so you have to separate into two tracks, fade one out and fade the other in.
It's possible to remove too many ummms and ahhs and breaths, making them sound robotic. People occasionally pause to think and your audio should for reflect that. Strongest, loudest aprt of your speech is always when you start a sentance. He's talking about actually editing breath sounds in to give things a more organic flow by putting them infront of peaks. That's just crazy talk!
In editing interviews, edit to the focus of the interview and leave in the ahs and ums, or at best, remove every other one. In recording interviews, if the interview is going to be 10 minutes, record 12 or 13 so you have an extra question or two you can swap in for a less-interesting or botched one.
Listening to this, it occurs to me that there are a lot of filters that I could be experimenting with for the podcast. Maybe I need to start a "Testing Range" podcast just to try out new techniques...
Wondering what's legal when you're doing podcasting & interviews? Check out the Podcasting Legal Guide.
Saturday, September 08, 2007
Podcamp Philly: Second Life
I'll be cross-posting here and at Nuketown about Podcamp Philly; posting here allows me to easily tag stuff as belonging to PodCampPhilly2007.
On the geek side of SL, there are audio book examples for J.C. Hutchin's "Proto-Womb" for Seventh Son and a game field for Scott Sigler's The Rookie. In education, there's Drexel Island.
This conference, like GenCon, re-affirms that I need to get my act together with business cards, t-shirts and such. Bad form to show up without these in hand, and I've got a bunch more conferences and workshops coming up this year (both at work, and at home).
On the geek side of SL, there are audio book examples for J.C. Hutchin's "Proto-Womb" for Seventh Son and a game field for Scott Sigler's The Rookie. In education, there's Drexel Island.
This conference, like GenCon, re-affirms that I need to get my act together with business cards, t-shirts and such. Bad form to show up without these in hand, and I've got a bunch more conferences and workshops coming up this year (both at work, and at home).
Wednesday, August 22, 2007
Ride into the Sunrise with SpaceWesterns.com
Longing for more Firefly? Wishing that the Verse would bless us with a Serenity sequel? Then check out SpaceWesterns.com, a webzine dedicated to the intersection of the Final Frontier with the Wild West. You can find original short fiction, space western-themed news, interviews, and much more.
The site's in the middle of a publicity drive, so if you like what you see, tell someone about it!
The site's in the middle of a publicity drive, so if you like what you see, tell someone about it!
Labels:
firefly,
science fiction,
serenity,
space westerns,
whedon
Sunday, June 24, 2007
So they can win when I'm watching
In a nice change from the rest of June, the Mets actually won a few games this weekend, sweeping the A's in three games. Lo Duca ended up to look like a crazy-eyed fool in Game 2 of the series, but as cringe-worthy as that was, the rest of the series was fun to watch, particularly the parts where the Mets actually won.
Tuesday, June 19, 2007
Radio Active #51: Shadowrun, Walking & Baby Talking, Mac Envy, Star Wars RPG
I also take a look at Google's new themes for its personalized iGoogle home page service, and do an in-depth review of the Star Wars: Saga Edition RPG from Wizards of the Coast. Get the podcast.
The Mets win ... when I'm not watching
I'm noticing a trend this season: if I watch the Mets, they almost always lose. If I don't, then they win. Oh ye Gods of Baseball, what have I done to offend thee?
Sunday, June 17, 2007
Forza 2 Achievements
After spending a few hours driving around in circles in Forza 2, I started wondering what achievements are available. And lo, Achieve360Points.com had the answer. Most of this looks doable; I think I could hit 750/1000 with this game.
Sunday, June 10, 2007
Radio Active #50: Summer Reading, Nosebleed Seats, Wicked Good Podcasting
Thursday, May 31, 2007
Books Like Dust
My friend Damon's launched a new blog Books Like Dust to discuss his book collection and what he's reading now. He's a first-time blogger, so stop on over and offer him some encouragement.
Major League Baseball Widget
Keep up with your favorite team with the Major League Baseball widget for Mac OS X's Dashboard. It lists upcoming games as well as X number of played games (where X is determined by you).
Monday, May 28, 2007
That Summer Reading List...
Over at Nuketown, I'm putting together my Summer 2007 Reading List. There's not much (ok, any) response to the post yet, but perhaps it's not "summer" enough yet for folks to be thinking about what they're going to be reading.
Saturday, May 26, 2007
Khelez-Mar: The Earthshaker
The Cast of Characters
Continue on word to Farak-Dur, the fortress protecting the Forge level. Find the area is still being restored, and is filled with equipment and supplies. The area itself is not badly damaged, indicating that it was some how reinforced or protected. Guards wave them through Farak-Dur, to the Forge. Learn that the earthquake disrupted the Forge, and the dwarves are struggling to recover.
Once there, Moriam is met by Steel-giver, a well-respected armorsmith, who asks if the earthquake is a sign from Ulaa. Moriam replies that he thinks that the clerics of Dumathoin (sp) might have answers. See statues of Dumathoin (sp), Vergadin (sp) and Moradin. Go to speak with Arval (Blood-Messenger), cleric of Dumathoin, find him comforting the masses, "you are dwarves! you are better than this! calm down!"
Moriam stands up before the crowds and says "Ulaa does not speak this way -- you must return to your work, to forge the weapons to fight the orcish scourge!"
Confronted by Dolor (Riddle-master of the Sword) who demands to know what the gods would have them do. "We will investigate this mystery. We are dwarves, a long lived race. Patience is our virtue ... back to work!"
Meet barkeep, Delgan, who gives them directions into the mines, to the "elevator room". Take the elevator down, going 40 ft. down. Moving deeper, they find an area where a fight has broken out. Come closer, find crowd gathered around a shattered rock, including black vein of corruption. Manasi and Kull look closer as the black vein. Touching the black with his axe reveals it is some sort of metal, and a miner informs them that it had been silver when it was first revealed, then turns dark and corrupt.
A final bit of advice from Manasi is "If it looks different, poke it like we did."
Kull and Manasi arrive, reporting on the corrupted vein. The leaders say it is a horrible portent, saying they don't know what it might be. The miners find no sign of any other corrupted silver mine. Moriam wonders if the evil dwarven god Albathor might be responsible for this foul act.
Kull wonders if the passages to the UnderDark should be checked on. The Elders agree, and ask Moriam to take his friends down to investigate while they consider the possibility that Albathor might have been behind the attack. Back up on the first level, Manasi and Kull gather together their friends and explain what had happened.
After gathering together, the party then heads into the dark. Head to the great hall that leads to the great hall, where the dragon once lived and was slain by D'lar, Moriam, and the Blackrazors. Talk with the dwarven and human guards stationed here, who say that the area is very quiet, aside from the earthquake.
- Vogg of Clan Toron
- Sir Ottamar, Knight of the Sword
- Moriam, Cleric of Ulaa
- Manasi, clouder of men's minds
- Heydrich
- Kull of the Mountain
The Earth Quake
After destroying the wyvren rookery, the dwarves and their allies retire back to Khelez-Mar, where they divy up their treasure and then retire for the night. They are woken by a skull-shattering earthquake and are shaken out of their beds as the disturbance suddenly ends. They find scattered damage throughout the fortress, and Kull, Rencor, Moriam and Manasi decide to consult the Clergy to see what the Mountain might be telling them. They move to the lower level, and find that the path down is has been badly broken. Manasi teleports the four to the level below, to the fungi forest where they find a number of badly wounded dwarves hurt by falling debris. Rencor quickly moves to heal them, while Moriam studies the cavern for instability. Rencor utters "the blessings of heironeous upon you", drawing concern from the dwarves. Kull follows, saying "fear not, his is a strange religion, but he is a strong warrior and has slain many orcs! He has a good heart!"Continue on word to Farak-Dur, the fortress protecting the Forge level. Find the area is still being restored, and is filled with equipment and supplies. The area itself is not badly damaged, indicating that it was some how reinforced or protected. Guards wave them through Farak-Dur, to the Forge. Learn that the earthquake disrupted the Forge, and the dwarves are struggling to recover.
Once there, Moriam is met by Steel-giver, a well-respected armorsmith, who asks if the earthquake is a sign from Ulaa. Moriam replies that he thinks that the clerics of Dumathoin (sp) might have answers. See statues of Dumathoin (sp), Vergadin (sp) and Moradin. Go to speak with Arval (Blood-Messenger), cleric of Dumathoin, find him comforting the masses, "you are dwarves! you are better than this! calm down!"
Moriam stands up before the crowds and says "Ulaa does not speak this way -- you must return to your work, to forge the weapons to fight the orcish scourge!"
Confronted by Dolor (Riddle-master of the Sword) who demands to know what the gods would have them do. "We will investigate this mystery. We are dwarves, a long lived race. Patience is our virtue ... back to work!"
Seeking the Follower of Secrets
The party speaks with Arval, who does not know why Dumathoin would send such an earthsquake, since he usually does such only to reveal secrets beneath the earth. Kull, who has spend years wandering the mountains of the Drachensgrabs, asks if it might be some other diety ... perhaps the strange elder earth spirit known as the Earth Dragon, a diety who's power has been seen to be growing through cults in Blue and Obsidian Bay.Into the Mines
Moriam considers seeking out Clan Jarzak (miners of the blood), the master miners of the fortress, to see what they might have learned. Moriam dispatches Kull to warn mining clans not to disturb and clutches of gems that might be revealed by the collapse. Back at the cave fungi room, Kull finds that the way back up is exceedingly difficult. Reluctantly, he turns around, and then remembers that there is a tavern on the Forge level named "Baz Dol'est" (Sword of Fire Cavern). Find many abandoned meals there, and hear someone yelling about cleaning up and stowing gear.Meet barkeep, Delgan, who gives them directions into the mines, to the "elevator room". Take the elevator down, going 40 ft. down. Moving deeper, they find an area where a fight has broken out. Come closer, find crowd gathered around a shattered rock, including black vein of corruption. Manasi and Kull look closer as the black vein. Touching the black with his axe reveals it is some sort of metal, and a miner informs them that it had been silver when it was first revealed, then turns dark and corrupt.
A final bit of advice from Manasi is "If it looks different, poke it like we did."
The Knight Above
Concerned by the possibility of attack, Sir Ottomar seeks the Knights of the Shield stationed in the fortress, working with them to prepare for a possible strike. The 15 Knights are in their chambers, donning their armor, saying prayers to St. Cuthbert in preparation of war. The Knights were stationed within the fortress as part of the dwarves' defense pact with Obsidian Bay. Sir Ottomar approaches them as they pray, and joins them. He speaks with Sir Cryllic, the leader of the Knights in this place, asking where they should assemble for defense.Arval's Vision
Arval tells Moriam that he is ready for the communion, but that they should find the dwarven leader Thror Du Bok and Galanak, high priest of Moradin. Seeking these leaders, they head deeper into the Forge level, find a craftsman repairing statue of Domathoin. He's able to find them, and brings them together with Arval in the temple. Galanak and Arval consecrates the area, and then Arval casts his invocation at the statue of his god. The god's head turns, his eyes glow golden, and he speaks. Arval asks if Domathain if he sent the message; god replies he didn't. The dwarf asks if it was sent by an enemy and if it was an unnatural event. The god says "it was an attack, and it was target it at the dwarves, though the agent was unknown and hidden." Arval is shocked that the keeper of secrets under the mountain did not know who did this.Kull and Manasi arrive, reporting on the corrupted vein. The leaders say it is a horrible portent, saying they don't know what it might be. The miners find no sign of any other corrupted silver mine. Moriam wonders if the evil dwarven god Albathor might be responsible for this foul act.
Kull wonders if the passages to the UnderDark should be checked on. The Elders agree, and ask Moriam to take his friends down to investigate while they consider the possibility that Albathor might have been behind the attack. Back up on the first level, Manasi and Kull gather together their friends and explain what had happened.
Into the Dark
Sir Ottamar seeks out the general store, speaking with its proprieter, who tries to sell him everything at significantly increased costs.After gathering together, the party then heads into the dark. Head to the great hall that leads to the great hall, where the dragon once lived and was slain by D'lar, Moriam, and the Blackrazors. Talk with the dwarven and human guards stationed here, who say that the area is very quiet, aside from the earthquake.
Thursday, May 24, 2007
Hanging out at the Dire Cafe
I have this blog for cross promotional purposes, so I might as well do some cross promotion. The Dire Cafe is the UncleBear.com-spawned social network for escapist geeks. So sayeth the Bear: "If you're a casual fan of movies, scifi, fantasy, horror, comics, or tabletop rpgs you're in the right place." Go there. Hang out. Have fun.
Radio Active #49: Monster Week, Catan, Dire Cafe, Geek Dad Blog
With the monsters out of the way, I talk about my progress on the geek fitness front and my experiences registering for GenCon 2007. In Netheads, I take a look at the upcoming SimCity game for Nintendo DS, suggest folks check out the Dire Cafe social networking site, ramble on about Pirate solitare, and discover a Geek Dad Blog at Wired.com. Finally, this week's review is the board game Catan for Xbox 360, a computerized version of the classic German board game Settlers of Catan. Get the podcast at Nuketown.com.
Friday, May 11, 2007
Radio Active #48: Sickness Returns, Crafty Podcasts, D&D Manager, Jupiter
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