Sunday, April 09, 2006
The "Delve Format" for Adventures
Jesse Decker and David Noonan discuss ways to improve the standard adventure module with its statblocks and endless lists of references. Their changes are inspired by the GenCon Dungeon Delve, which allows players to spend an hour crawling through a dungeon, and which requires quick-and-easy maps and references for the DMs who run it. Among the changes are larger-sized maps with important elements clearly labeled, statblocks that include important monster abilities directly in the text (such as the confusion table for an umber hulk's gaze attack) and two-page map spreads. It's an interesting approach, and one I'm thinking of adapting for my own game prep.
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