A complete guide to playing D&D in sea and storm. The third in a series of beautifully illustrated supplements focusing on play in specific environmental climes, Maelstrom™ contains rules on play in watery environments. Not only are rules for sea campaigns offered, but rules for including water environments in land-based D&D campaigns and dungeon adventures are also covered. Included is extensive information on lakes and rivers; hazards such as exposure, storms, and waterspouts; races, including non-aquatic races associated with the sea; equipment, including detailed deck plans for ships; monsters; magic, including psionic elements; skills; feats; and more.
The name in the description doesn't match that in the title on Amazon, but it sounds interesting either way. Rules for adventuring in water are always hard to come by, and I particularly like the idea of detailed ship plans -- we definitely need more of those.
2 comments:
This was originally called "Maelstrom," but got it's name changed to "Stormwrack" prior to publication.
I figured it was something like that. Amazon's copy isn't always the most timely or accurate info around.
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