Wednesday, February 23, 2005

Spycraft: Prometheus Update

My libertarian-themed Spycraft play-by-e-mail campaign -- Prometheus -- is moving along slowly but surely. It's taken us about four months to get through the initial conversations about the first full serial and gearing up, but such ponderous progress is an inevitably consequence of playing by e-mail.

I opened up the campaign with a sort of teaser trailer set a few years before the present day in Iran, after a strike on one of its nuclear facilities. After that, the real campaign began with "The Reinhart Papers". Here's a summary from the site:
Newly-discovered scientific papers penned during the Nazi regime have attracted the attention of fascist terrorists. The agents of CIG's Special Operations Team #9 must infiltrate the non-profit institute where they are being held and replace the documents with forgeries before the neo-Nazis -- known as the Brotherhood of the Spear -- can steal them.

I've been keeping an extensive mission log tracking the campaign's progress and the various responses; with a PBEM campaign I think good logging is essential. With so much time between moves, it's all to easy for the Game Control and Players to forget important details.

The campaign was inspired by -- and to some extent, based on -- "Libertarian Gamer" columns I wrote about Spycraft. Check out Part 1 and Part 2 on Nuketown

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