I opened up the campaign with a sort of teaser trailer set a few years before the present day in Iran, after a strike on one of its nuclear facilities. After that, the real campaign began with "The Reinhart Papers". Here's a summary from the site:
Newly-discovered scientific papers penned during the Nazi regime have attracted the attention of fascist terrorists. The agents of CIG's Special Operations Team #9 must infiltrate the non-profit institute where they are being held and replace the documents with forgeries before the neo-Nazis -- known as the Brotherhood of the Spear -- can steal them.
I've been keeping an extensive mission log tracking the campaign's progress and the various responses; with a PBEM campaign I think good logging is essential. With so much time between moves, it's all to easy for the Game Control and Players to forget important details.
The campaign was inspired by -- and to some extent, based on -- "Libertarian Gamer" columns I wrote about Spycraft. Check out Part 1 and Part 2 on Nuketown
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